Hello, so I know this is generally probably going to sound really dumb but I've been having a problem trying to download the Maplekey client? I downloaded the maplekey client, but haven't been able to find a maplestory v83 to go with the maplekey client. I probably should have asked before I went through downloading the file a couple times but after the 5th time I'm still lost and would really like to know how I get the game up and running. Thank you so much! <3
Henlo. Am Lex
You'll never find me. I'm here for a week and gone for a few months ( ͡° ͜ʖ ͡°)
You could say I'm like the legendary pokemon that likes to flee.
I've joined way before but you've never seen me. ( ͡° ͜ʖ ͡°)
I like pasta ( ͡° ͜ʖ ͡°)
Would like to suggest some changes to Boss PQ if possible.
Currently the BossPQ are only intended to farm the BossHunter EQ and the Cubes.
Once player get the 3 bosshunter equipments, the PQ become kinda less attractive due to the cubes are meant for endgame and most likely only meant for player who are super super dedicated to the game itself from this point onward.
However, due to the easy rebirth and msi, why not consider to adjust the reward of boss PQ?
1.
enable the final stage (or any stage) of BossPQ drop equipment above level 110 at a low chance like let say 1% ~ 5% ?
currently its almost impossible for new joiner to get lv 110~200 equipment unless they donate or grind super hard for the event trophy. Why not consider adding these lv110+ equipment as reward?
If lv200 equipment are only meant to be exclusive and for trading using Event trophy only, then could just consider to limit the reward range from lv110 ~ 199 or lower? at least a way to farm some equipment above lv110 ?
2.
change the boss list for each mode? its boring to see the same boss for each PQ stage.
3.
change the point multiplier for hell mode to even better? imo, the hell mode doesn't look like even worth the time if anyone would like to farm the boss PQ. It simply required too much time to kill even if they are at max damage, heard it need at least 4 ppl with max damage to clear it "easily". Hence, everyone are most likely just focusing on hard mode since its way more efficient I guess.
4.
Enable the usage of potion. Currently the boss PQ are suck especially in pink bean stage, its good that boss could damage us and kill us (happy to see that), but with the chance of 99% dying? lol that's just way too much since we couldn't use heal skills or potion. If using potion are way too OP, then at least allow healing skills? lol
How are we gonna survive it? It make the last stage of boss PQ even less attractive to be cleared, most people who cant kill would just skip that stage.
As everyone know how the leveling work, but just want to suggest some changes if possible.
Everytime when we rebirth, our level reset to 1, then we hunt and gain exp and fill up to lv 200 again, and this cycle repeat.
Bad thing about this is that, it create unnecessary changes of the level displayed.
Why not just set the Level 200 EXP = SUM EXP from Lv1 ~ 200?
Everytime rebirth, then just set the EXP to 0, then we had to grind back the exp from Lv1~200, then rebirth.
Character stayed at level 200, but EXP reset to 0, and player have to grind for the EXP that worth the sum of lv1 EXP to lv200 EXP.
I seen other private server did this trick, its kinda like a quality of life changes.
Grinding effort remained unchanges, the good thing are that we get to display the "accurate" exp from 0% ~ 100% for rebirth, and get to stay at lv200 all the time.
Basically, just increase the EXP Gauge to incredible huge value and during rebirth set the value to 0.