As everyone know how the leveling work, but just want to suggest some changes if possible.
Everytime when we rebirth, our level reset to 1, then we hunt and gain exp and fill up to lv 200 again, and this cycle repeat.
Bad thing about this is that, it create unnecessary changes of the level displayed.
Why not just set the Level 200 EXP = SUM EXP from Lv1 ~ 200?
Everytime rebirth, then just set the EXP to 0, then we had to grind back the exp from Lv1~200, then rebirth.
Character stayed at level 200, but EXP reset to 0, and player have to grind for the EXP that worth the sum of lv1 EXP to lv200 EXP.
I seen other private server did this trick, its kinda like a quality of life changes.
Grinding effort remained unchanges, the good thing are that we get to display the "accurate" exp from 0% ~ 100% for rebirth, and get to stay at lv200 all the time.
Basically, just increase the EXP Gauge to incredible huge value and during rebirth set the value to 0.
Everytime when we rebirth, our level reset to 1, then we hunt and gain exp and fill up to lv 200 again, and this cycle repeat.
Bad thing about this is that, it create unnecessary changes of the level displayed.
Why not just set the Level 200 EXP = SUM EXP from Lv1 ~ 200?
Everytime rebirth, then just set the EXP to 0, then we had to grind back the exp from Lv1~200, then rebirth.
Character stayed at level 200, but EXP reset to 0, and player have to grind for the EXP that worth the sum of lv1 EXP to lv200 EXP.
I seen other private server did this trick, its kinda like a quality of life changes.
Grinding effort remained unchanges, the good thing are that we get to display the "accurate" exp from 0% ~ 100% for rebirth, and get to stay at lv200 all the time.
Basically, just increase the EXP Gauge to incredible huge value and during rebirth set the value to 0.