Would like to suggest some changes to Boss PQ if possible.
Currently the BossPQ are only intended to farm the BossHunter EQ and the Cubes.
Once player get the 3 bosshunter equipments, the PQ become kinda less attractive due to the cubes are meant for endgame and most likely only meant for player who are super super dedicated to the game itself from this point onward.
However, due to the easy rebirth and msi, why not consider to adjust the reward of boss PQ?
1.
enable the final stage (or any stage) of BossPQ drop equipment above level 110 at a low chance like let say 1% ~ 5% ?
currently its almost impossible for new joiner to get lv 110~200 equipment unless they donate or grind super hard for the event trophy. Why not consider adding these lv110+ equipment as reward?
If lv200 equipment are only meant to be exclusive and for trading using Event trophy only, then could just consider to limit the reward range from lv110 ~ 199 or lower? at least a way to farm some equipment above lv110 ?
2.
change the boss list for each mode? its boring to see the same boss for each PQ stage.
3.
change the point multiplier for hell mode to even better? imo, the hell mode doesn't look like even worth the time if anyone would like to farm the boss PQ. It simply required too much time to kill even if they are at max damage, heard it need at least 4 ppl with max damage to clear it "easily". Hence, everyone are most likely just focusing on hard mode since its way more efficient I guess.
4.
Enable the usage of potion. Currently the boss PQ are suck especially in pink bean stage, its good that boss could damage us and kill us (happy to see that), but with the chance of 99% dying? lol that's just way too much since we couldn't use heal skills or potion. If using potion are way too OP, then at least allow healing skills? lol
How are we gonna survive it? It make the last stage of boss PQ even less attractive to be cleared, most people who cant kill would just skip that stage.
Currently the BossPQ are only intended to farm the BossHunter EQ and the Cubes.
Once player get the 3 bosshunter equipments, the PQ become kinda less attractive due to the cubes are meant for endgame and most likely only meant for player who are super super dedicated to the game itself from this point onward.
However, due to the easy rebirth and msi, why not consider to adjust the reward of boss PQ?
1.
enable the final stage (or any stage) of BossPQ drop equipment above level 110 at a low chance like let say 1% ~ 5% ?
currently its almost impossible for new joiner to get lv 110~200 equipment unless they donate or grind super hard for the event trophy. Why not consider adding these lv110+ equipment as reward?
If lv200 equipment are only meant to be exclusive and for trading using Event trophy only, then could just consider to limit the reward range from lv110 ~ 199 or lower? at least a way to farm some equipment above lv110 ?
2.
change the boss list for each mode? its boring to see the same boss for each PQ stage.
3.
change the point multiplier for hell mode to even better? imo, the hell mode doesn't look like even worth the time if anyone would like to farm the boss PQ. It simply required too much time to kill even if they are at max damage, heard it need at least 4 ppl with max damage to clear it "easily". Hence, everyone are most likely just focusing on hard mode since its way more efficient I guess.
4.
Enable the usage of potion. Currently the boss PQ are suck especially in pink bean stage, its good that boss could damage us and kill us (happy to see that), but with the chance of 99% dying? lol that's just way too much since we couldn't use heal skills or potion. If using potion are way too OP, then at least allow healing skills? lol
How are we gonna survive it? It make the last stage of boss PQ even less attractive to be cleared, most people who cant kill would just skip that stage.